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AI Insights · Timothy · July 2024

Top 5 io Games on Android in Mexico: Q2 2024 Performance

In Q2 2024, the top 5 io games on Android in Mexico showed varying trends in downloads, revenue, and active users, with notable performances from titles like [Agar.io](https://app.sensortower.com/overview/com.miniclip.agar.io?country=US) and [Paper.io 2](https://app.sensortower.com/overview/io.voodoo.paper2?country=US).

Top 5 io Games on Android in Mexico: Q2 2024 Performance

In Q2 2024, the top 5 io games on the Android platform in Mexico showcased diverse performance metrics across downloads, revenue, and weekly active users, according to Sensor Tower data.

Agar.io from Miniclip.com saw its revenue peaking at around $405 in the week of April 8, before experiencing a gradual decline to $128 by mid-June. Downloads fluctuated, starting with 7.3K in early April and reaching a peak of 14.5K by the end of June. Weekly active users showed a similar trend, beginning at 21.9K and climbing to 27.7K in the final week of June.

Paper.io 2 by VOODOO had an impressive quarter. Revenue rose from $141 in early April to a high of $194 in mid-June. Downloads were particularly strong, starting at 35.7K and peaking at 73.9K by late April, before stabilizing around 70K towards the end of June. Weekly active users also saw growth, starting at 173K and rising to 225.9K by the end of the quarter.

Snake Rivals - Fun Snake Game from Supersolid had modest revenue figures, peaking at $140 in early April and hovering around $96-$132 for the rest of the quarter. Downloads were relatively stable with minor fluctuations, peaking at 3.2K in early June. Weekly active users started at 8.9K and saw a slight decline, ending at 7.7K by the end of June.

Little Big Snake from Shockwave LLC encountered significant variability. Revenue started at $151 in early April, peaking at $194 in late May, but dropped sharply to $21 by the end of June. Downloads showed a steady increase from 1.3K in early April to around 2.3K by the end of the quarter. Weekly active users rose significantly from 3.2K to 6.7K over the same period.

Snake Clash! by Supercent, Inc. had a strong quarter in downloads and active users. Revenue peaked at $160 in mid-April and remained steady around $51-$133 for the rest of the period. Downloads were robust, starting at 43.9K and peaking at 92.7K in late May, with a slight decrease to 68.3K by the end of June. Weekly active users showed an upward trend, starting at 157.4K and reaching 257K by the end of the quarter.

These insights, derived from Sensor Tower data, highlight the dynamic nature of the io games market on Android in Mexico. For more detailed insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024